Educational Games

During AUC’s Research Week, we played several educational games created by student’s in previous Creative Thinking classes. My team and I played four games, including Domi-Quotes and Survival of the Connections, but we did not know the names of the other two games. For reference I will call them Drugsopoly and Snakes and Waters.

Survival of the Connections:

Survival of the connections was a game I really enjoyed because it was different than standard games we are used to. The game had over 100 cards, each with pictures and words that related to one another. Each player recieved 5 black cards and 1 red card was placed in the middle with a word or a picture. Each player then had to put down one card that  he or she thought related most to the red card. The game was mostly based on luck, whether you had black cards that could match the red or not. Eventhough it was a fun game, we did not know how to find out who had the correct answer and how to score the players. But it was still an educational game that encouraged us to make connections.

Snakes and Waters:

This game was inspired by the classic board game of Snakes and Ladders. But instead of snakes, the board was filled with objects that are harmful to our environment, such as cigarettes, plastic bags and oil spills in the ocean. The game had very clear instructions and was easy to follow unlike some other games. Something the creators added to the game that I really liked was the Draw 1 Card box. When taking a card you can either answer enivoronmental questions to continue your turn or they will have an image which represents set backs and boosts in the game. This was a game I really enjoyed playing with my team and I hope we are able to create something this good.


Domi-Quotes was inspired by Dominoes because you had different ‘blocks’ which could only match with other blocks each player was given. But the cards did not have numbers, instead they had life quotes which were based on a certain theme. Domi-Quotes was a game that did not require general knowledge like the other games. After talking to Farida, one of the game’s creators, she explained that they wanted to focus on aspects of humanity like Love, Health, Happiness and Inspiration instead of general knowledge. But it is still considered an educational game because it allows the players to make connections based on the information given to them. This is what the game looked like when we completed it.

I really enjoyed playing this game because even though it was inspired by an existing game it was unique. However, I think the game can only be played once or twice or else it would be boring.



This game was inspired by the famous game monopoly and had many of its features. But instead of dealing properties, the players were dealing drugs. The aim of the game was to inform the players about the side effects of different drugs. The game had no instructions so we did not know how much money each player should have or where to place the money. We made up some numbers and tried to play but we really struggled. I usually enjoy monopoly but because of the lack of instructions, I didn’t really enjoy this game. We also could not find the pieces to use as players so we improvised and used small pieces of gluetac to create our own shapes, which was actually fun.


Most of the games my team and I played had no clear instructions so we played based on what we thought the rules were. My advice for my classmates is to have clearly written instructions for the players.


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